nei það var um 25% hjá nvidia og greinilegt svindl en hjá ati var það 1.9% og ekki svindl vitna hérna í 2 snillinga Tim Sweeney, one of the lead developers on the Unreal series; and John Carmack, Doom III mastermind, have weighed in on the subject, again reiterating that an optimisation is not considered valid unless the end result is exactly as it was intended after optimisation. In Nvidia’s case the end result was similar, but not the same, but in ATi’s case the end result was exactly as...