Arcane Talents (18 points)


Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.


Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.




Frost Talents (33 points)


Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.


Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.


Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.


Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your frost spells.


Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 35% of normal. Lasts 1.50 seconds.


Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.


Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.


Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.


Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.


Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.


Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Level 40: 549 damage absorbed
Level 52: 678 damage absorbed
Level 58: 818 damage absorbed




Fire Talents (0 points)


None
rest my case!..