Hérna koma bunch af console/autoexec.cfg cmds sem minkar grafíkina á margan hátt og effects, en hækkar FPS oftast verulega.

Enjoy.

P.S Copy - Pasted :)



cl_phys_props_enable 0 – disables all the little cans and the
rubbish
cl_phys_props_max 0 – sets range at which props show up
cl_ragdoll_physics_enable 0 – makes the models disappear once they are killed
cl_show_splashes 0 – no splashes, i don't know which ones, but who cares lol
cl_smooth 0 – a little less beauty, but 5-10 more fps
fog_enable 0 – removes the fog, better fps and visability
fog_enable_water_fog 0 – removes fog again
mat_bloom 0 – disables the bloom
mat_bumpmap 0 – removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 – water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_dxlevel – directx that css should use
mat_fastnobump 1 – faster bump mapping
mat_fastspecular 1 – faster specular mapping
mat_mipmaptextures 0 – makes textures lose their quality with distance, more fps
mat_specular 0 – removes specular lighting but may yield fps gain
mp_decals 300 and less – how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_avglight 0 – average lighting on objects won't exist anymore (default 2)
r_decal_cullsize 1 – makes textures look good only when you get close, better fps
r_decals 0 – no decals, way more fps
r_eyeglintlodpixels 0 – this command and all the next ones with eye in it disable eyes!
r_eyegloss 0 – -
r_eyemove 0 – -
r_eyeshift_x 0 – -
r_eyeshift_y 0 – -
r_eyeshift_z 0 – -
r_eyesize 0 – -
r_lod -1 – worse texture quality, big fps boost
r_propsmaxdist 1000 and less – less objects fading distance = better performance
r_rainradius 0 – as i understand it, you won't see the rain
r_rainsimulate 0 – disables rain, thus more fps
r_rainsplashpercentage 0 – no splashes on the water from the rain
get busy livin' or get busy dying.