Counter-Strike: Condition Zero
» Added de_truth_cz
» Added de_corruption_cz
» Improved accuracy of the player hitbox
» Improved bot knife fighting logic
» Improved bot behavior when all 32 player slots are filled
» Improved bot_auto_vacate behavior
» Improved behavior of footstep sound when jumping to a different surface type
» Improved behavior of weapon animations when switching weapons*
» Improved behavior of brass ejection in relation to player's velocity
» Improved how smoke grenades come to rest
» Improved sv_restart behavior (limit is increased to 60 seconds)
» Improved hint message overwriting behavior
» Improved closed shield behavior
» Improved famas burst mode firing (matches the visuals)
» Improved display of locations shown under the radar
» Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
» Improved shield hitbox to be more accurate
» Improved behavior of team_say
» <i>HE grenades no longer damage players through walls and other obstacles
» HE grenade damage and radius increased by 50% (to account for new behavior)</i>
» HE, smoke, and flashbang crosshairs are now the same size
» Switching to the C4 or grenades no longer masks AWP firing sound
» Old-style menus can now choose Milita & Spetsnaz
» Crosshair doesn't show at round restart if a player has the shield closed
» Server prints team and player info in the console for chat messagesp>

Counter-Strike: Condition Zero
» Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream

HLTV:
» Addressed split packet issue (found by Luigi Auriemma)

* = þegar maður skiptir á milli deagle og awp skiptist það oft svona fljótar/strax og líka þannig með m4a1 (með silencer á) og deagle, þannig það er ekki lengur<br><br><b><a href="http://www.haste.net.tc“>ha$te</a>|-<a href=”http://www.sogamed.com/member.php?id=298313“>J0h4nn3s</a>-</b> ^ <a href=”http://www.merkt.is">Merkt • is</a