Hér fyrir neðan er Lia_Vazzi's Mafia Bible and Rank Booklet. Þetta er besta nýliða hjálp fyrir leik sem heitir Mafia og hægt er að spila á www.mafia.org Það kostar ekkert að spila og því skora ég á alla að prófa


This has been made to simply make life easier for the starting member, or old members who were never too sure on how some things worked.

Please keep this bumped, and refer new members to it as you see fit.

This Bible was made 100% from scratch by me, Lia_Vazzi. The only similarity it holds to the original Mafia Bible is the name - the content is all new, and much more in depth.

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****Starting Questions****

These questions effect your skills in areas such as jailbreaking, defence, wacking and petty theft.

No answer results will be disclosed in any document created by me. Figure that out for yourself.

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****Getting Started****

You're a thug/civilian, eh? Immune for 24 hours and yet to be given your gun. Make the most of it - message a few of the leaders and higher ranked players and introduce yourself. Try to use punctuation and some type of sentence structure. Explain you are new to the underworld and wish to simply introduce yourself. If they are busy, leave them alone - although it is nice to strike up a conversation with a newer player, not everyone has the time, and that must be respected.

Start doing petty thefts. Found under Profit - Petty Crime. Start small, continue this every 3 minutes and continue your mobmail conversations with other players - try and set yourself up with a crew invite for when you turn Gangster, you will definately need it.

24 hours - you're a Gangster. If you planned properly you should have an invite, go accept it in News and Info - Personals. Keep up the petties constantly, if you check the jail and there are people in, might as well try to bust them out. You can train both petty theft and jailbreaking, so don't stress if you fail a lot at first.

If after 48 hours you don't have enough money to start running drugs, this is where your contacts come in. Remember those people you've been talking to for the past two days? Ask one of them for a loan for roughly 25k. This will get you started with cheaper drugs to start building your weath.

Fundamentally that is the action of the game. Petty thefts every 3 minutes, drugs every 2 hours, jailbreaking whenever the jail is full and felony crimes once you reach the acquired rank. Mobmailing, forum browsing, and mIRC chatting is the fun part - it's a social game that was once based around a message board.

Don't expect there to be a tonne of game play supplied by the Admins. Make your own game play. Make your own RP posts. Make your own friends. The game is going to be as fun or boring as you let it be.

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****Rank****

The answers you choose when first signing up to your account often effect your rate of ranking. Originally wacking was sometimes seen to debilitate the ability to rank up on time (in most cases). Though recently it seems to be more across the skill-set board.

You gain rank by earning ‘points’, the amount of points you have can never be known, much like the amount of points that is precisely needed to gain rank is not known. Only estimations can be made. You gain points by performing ‘petty crimes’, ‘drug runs’, ‘jail breaks’, being on the site in general, and posting on the forums.

The minimum alive time for each rank is as follows - it is not garaunteed you turn the said rank on the mentioned time frame - unless you work your ass off.

Civilian: Less than 12 hours
Thug: Between 12 and 24 hours
Gangster: 24 hours
Goomba: 2 days
Earner: 5 days
Wise Guy: 10 days
Made Man: 15 days
Capo: 20 days (new time not confirmed)
Boss: 30 days (new time not confirmed)
Consigliere: 45 days (new time not confirmed)
Don: 60 days, 100 members in your crew (unless your leader is a Godfather, then you do not need a crew to make Don).

** Don has been changed a lot - when someone gets the promotion soon we'll see what it is currently. **

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****Joining a Crew****

An invite can be sent from a crewleader/RHM to a Thug (after they are 12 hours old). It can only be accepted once they are a Gangster.

The more members in a crew, the better defence and offence relating to wacking you have.

The more members in a crew, the better defence and offence ability your crew leader has.

Invites are found under News and Info - Personals.

As you turn Gangster after 24 hours, you not only gain the ability to WACK! other members - you also lose all previous defences.

Basically you are now a common target, and are likely to die unless you have great defences, or are in a crew.

Normally the latter is more common - so join a crew fast!

It's a good idea to message a crew leader before actually turning Gangster. Simply asking whether or not you can be an addition to their crew.

It may also be a good idea to message more than one leader. Don't overdo it, and try to put some emotion in your mobmail. A simple ‘can i join your crew’ is considered insulting to most!

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****Pay Day****

Pay Day can be received every day by going to Management - HQ.

This only works if you are in a crew.

When you see ‘Pay Day!’ once entering the HQ section, 3.5k x your rank level is deposited to your account.

This money comes from your crew leaders bank account - and he is alerted when this happens.

Specific pays are as follows.

Gangster: 3.5k
Goomba: 7k
Earner: 10.5k
Wise Guy: 14k
Made Man: 17.5
Capo: 21k
Boss: 24.5k
Consig: 28k

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****Bank****

The Bank is found under Management - Profile. Next to the amount of cash you have.

The Bank has one real use.

It allows you to deposit money, so if you are mugged you lose much less than normal (or none at all).

The Bank does not give interest at all. Having money in the Federal bank account only makes it accessible in all cities (though it doesn't let you transfer to cities while you are not present).

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****Petties****

These are one of the biggest sources of points. While you're online you should have a second browser window open dedicated to do a petty theft every 4 minutes. ** THIS MAY CHANGE AS THE GAME PROGRESSES **

When starting basically move from snatching purses, to gas stations and finally to 7-11s. Train each one in that order until you never fail.

Petty crimes are easier to perform in New Orleans.

Petty crimes pay most in Philly, Las Vegas and New York (top three spots).

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****Felonies****

More or less these pay more than petty thefts, and no doubt give you more points than petty thefts. The higher your rank, the more felonies you have to choose from.

Felonies can be performed every 20 minutes (roughly). ** THESE MAY CHANGE AS THE GAME PROGRESSES **

Prostitution Ring: Earner and above.

Burglary: Made Man and above.

Truck Heist: Boss and above.

Their pay mimics that of petty theft locations (ie: Philly pays the most).

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****Jail Breaking****

Biggest source of points. Jailbreaking is by far the best-easiest way to gain points and rank. There are crewleaders and certain individuals who pride themselves on filling the jails.

To be thrown into jail while you're not in a crew: Bank all your money, and select 0 in every drug column - attempt to buy.

To be thrown into jail while you're in a crew: Your boss must bank all his cash, as must you - then do as above.

When starting jailbreaking, try to start small. 0 guards, 1 guard, etc. When you're at a point where you never fail a certain amount of guards, move up to the next level - simple.

The amount of guards you have depends on your rank (Thugs = 0, Gangster = 1, Goomba = 2, etc). Jail guards have nothing to do with body guards.

Contrary to popular belief, Jailbreaking does not debilitate your Wacking skill.

Jailbreaking is found in the War section of the site.

You can only jailbreak people who are in the same city as you. The ‘members currently in jail’ list while you're in jail will show you the total amount of jailed citizens, though the list while you're out of jail will show you only who is in the same city as you.

There is a few seconds delay between jailbreaks to stop people clearing the jail so easily. You'll know if you've attempted to jailbreak someone during this ‘delay’ period as you'll receive a message about it.

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****Drugs****

Drug runs give you points.

Drug runs are by no means easy to find, prices seem to differ depending on who you are, and so forth. Work things out for yourself as you go along.

Here is a drug table which lists the min, ave and max of each drug prices - the figures may not be perfect, but they are accurate enough to get the job done.

———————Min—–Ave—–Max
Marijuana———5———-73——224
Mushrooms——70——–193—–317
Amphetamines–450——-790—–1121
Hashish———–252——-633—–926
Opium————-300——-582—–900
Morphine———841——1675—-2538
Barbiturates——2236—–4317—-6786
Heroin————-4519—–7147—-9937
Cocaine———–5002—–7937—-10971

Thanks go out to Darkness for revising and aligning the drug chart properly.

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****Wacking****

WACK!ing should only be done under extreme circumstances, and it is never looked lightly upon.

My clicking on someone's Status in their Profile, it will take you automatically to the wack screen with their name in place.

You may only wack those who are online and in the same city as you. Or those who are on the hit list and in the same city as you.

If you are more than 3 rank levels below your target, you need authorisation from your leader for the wack attempt to even go through.

Hits cost 10k, and a minimum of 1k per rank level of your target. 100k is additional if you wish to appear anonymously on the hit list.

It is said that wacking can no longer be trained, and it no longer gives points. Different people believe different things - this is for you to find out.

Wacking skill worsens with each failed attempt.

Wacking skill increases with each rank gain.

Failing to wack someone increases their defence.

Failing to wack someone makes them protected for 4 hours - whereby no one else may attack them in that time.

You may only wack at 1 person every hour.

You may now have a critical fail, at which point the person you attempted to wack automatically shoots back at you - even if they are offline, or inactive. Whether you die from this ‘wack back’ or not, depends solely on your defence skill as well as your opponents offence skill.

Doing a petty or two before you attempt a wack seems to help the success rate.

Wacking someone who is in a crew is harder to wack someone who is unsponsored. The more crew members in the crew, the harder it is to wack that person.

Getting authorisation from your leader makes it easier to wack a member of another crew. ‘Get Auth’ can be found in the War section.

Wacking someone who is online is harder than wacking someone offline.

Wacking someone who has been offline for longer is easier than wacking someone who has only been offline for a short while.

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****Mugging****

MUG!ing is found in the War section of the site, next to WACK!ing.

My clicking on someone's Wealth in their Profile, it will take you automatically to the mugging screen with their name in place.

Mug attempts and information show up in the Personals section of News and Info.

It is an skill used to mug another player out of what money they have on hand (NOT the money they have in the bank).

You can mug someone or shoot at someone every hour (one or the other).

You may only mug someone who is online and in your city.

If you are more than 3 rank levels below (or above) your target, you can not mug them.

Authorisation can not be given to mug people out of your range (like it can be done for wacking).

Once you've been mugged (success or failure), you are safe for 4 hours (at least, not 100% of time). This protection cannot be lost like wacking protection can be.

Being mugged does not protect you against being shot at.

Depending on your mugging skill, you can get a few different outcomes when attempting to mug someone:

a. Successful mugging where you receive 10% of whatever cash is in the victim's hand.

b. Unsuccessful mugging where your victim does not see who exactly attempted on them.

c. Unsuccessful mugging where your victim does see who attempted on them.

d. Unsuccessful mugging where your victim automatically ‘mugbacks’ you, whereby you can lose up to 30% of whatever money you have on hand.

(Thankyou to Appollo for doing most the work to find this stuff out)
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****Bodyguards****

Bodyguards can be found in Management - Profile underneath your website URL.

Bodyguards cost an additional 1 mil for every rank level. (Gangsters = 2 mil, Goombas = 3 mil, Earners = 4 mil, etc).

Bodyguards are more or less a form of protection to increase your defences against wacking. The more bodyguards you have, the more protection you have depending on your skillset.

Bodyguards are better suited to be bought by someone who has strong defence, as it's likely they will be wasted on someone with a strong wacking skill - unless you're not only high rank, but possess a lot of them.

Cost vs Benefits?

Think about it - although it's great to have money, what happens when you die holding 10 mil? You've just wasted 10 mil, which you could have in theory spent on bodyguards and survived that wack attempt.

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****Witness Statements****

Witness statements are of you witnessing person A wack (and kill) person B.

Witness statements appear only once - copy and paste them into notepad, or take a screenshot.

Do not post them on the street, ooc or bar forums. People do not appreciate this - and you will more than likely be killed at some point for it.

Keep the information to yourself, tell your crew leader or tell the other persons crew leader. Just be careful which choice you make - it is a good idea to seek advice before acting on this matter.

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****Failed Wack Attempts****

If someone fails to wack you, it will also appear in your personals, much like witness statements.

With each failed attempt on you - your defences get stronger.

Do not let someone get away with trying to wack you. Contact your crew leader, or their crew leader immediately.

Do not post these on the street, ooc or bar forums - same reason as witness statements.

Sometimes you can be wacked at it and will never see it show up in your personals. To find out if you have been stealth wacked. Go to: http://www.mafia.org/graveyard.php

The date and time appearing on your graveyard page is the last time you were wacked at. If it shows the date of new years 1969 - you have yet to be wacked at.

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****Posting****

Do not make worthless posts.

Make sure your posts are at least a sentence in length and hold some kind of relevance to the thread.

Try to read at least 75% of the previously posted replies - because in the case of you asking a question or making a comment it's likely to have been made several times earlier - and will only cause people to see you as an idiot.

Posting is said to only give points if the reply or thread appears on the OOC or Street forum - even so, petty thefts, jailbreaks and drug runs all give superior points.

If your reply is deleted you lose 4x the points you originally gained. If a thread is deleted that you replied in, you only lose the initial point you gained - making it as if you had never posted.

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****Messaging****

Messages no longer give you points.

Do not harass people.

Mobmails can be used very effectively to meet new people and set up new contacts. Though they can also be used to meet your worst enemies.

Regulate what you send to people - proof read before you click ‘send’ - think whether or not what you're sending will get you into shit somewhere down the track.

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****mIRC****

www.mirc.com

Download mIRC.

In your connection settings, add a connection.

Server: irc.mafia.org
Port: 6667
Description/Group: Mafia

When you connect, type /join #mafia

There you can find all the help you need on the game and how to further configure mIRC.

99% of the high ranked community members are on mIRC - they also got all their connections by use of mIRC. If you want to go far in this game, the odds are you will need mIRC, much like everyone else.


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~Lia_Vazzi's Mafia Ranks~

This booklet has been made purely to add a little more depth to your game ranks.

Of course barely anyone worries about what exactly their rank means in the real mafia world, but in the end how much could a little extra background info hurt for all you roleplayers out there?

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***THUG***

You're a hoodlum, a lowly street punk. You don't know anybody worth knowing, and it's not certain if you ever will.

You persist with your petty crimes and possibly drug runs if you can pull together enough cash. You don't have long to wait before you get noticed in this world - though most the time it's for the wrong reasons, thugs are not always looked very kindly upon.

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***GANGSTER***

Much the same as being a Thug. Your connection base is slowly growing, you're finding it easier to make money and now it's purely down to whether or not you can show some self-initiative when it comes to being creative and finding jobs for yourself.

This will not only show that you can make it on your own, but will also display to the higher ups that you're trustworthy - and obviously not an informer for the police, or any other rival family. You can only go up from here.

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***GOOMBA***

Commonly referred to as an ‘associate’. You're moving up, you have a few friends who you can count on, and a few who will no doubt count on you for your services - to prove loyalty, respect and so forth.

The idea here is to make yourself known as the ‘go-to guy’ of a ‘made man’, or at least someone higher up in the structure than you. This might not be that hard depending on your circumstances.

At this point, you might be hanging out with a ‘crew’ (small grouping) from a Family, but you should never step out of line and pass yourself off as a member of that crew or any other crew.

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***EARNER***

You can now start to relax a little - your position is more permanent within a the underworld, and it's likely you know enough members of a ‘crew’ to be able to fit in without any trouble. Your ability to make money has greatly increased since you started, and you'll likely be trusted much more than someone lower rank than you.

Here is where you will begin to find out more of the dirty-work that goes on in La Cosa Nostra, and especially the crew you associate with.

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***WISE GUY***

Well done, you've made it quite far considering the death rate of members mixed up in La Cosa Nostra is extremely high. If you're not well ingrained in a crew by now, it's about time you start searching for some like-minded people before you come to a road that you need help to cross.

The best thing about being a ‘wise guy’ is that you're only one step away from being given the ultimate reward, your ‘button’. And of course you're likely to have several lackeys who you won't have any trouble getting to work for you as things progress.

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***MADE MAN***

After you've proven your worth as an ‘associate’, you are selected and sworn into La Cosa Nostra. You're given “your button”, you've become a “Man of Honor” - you're made. Some people call it becoming a “goodfella” and take up that phrase when describing themselves, or other made men. You take an oath of Omerta (silence, more or less) at a smallish ceremony, and your Family is put above all else.

That crew/clique you used to hang around with - you are now truly apart of it, you're one of the most important members in fact. Of course you are also imbedded with a family now as well - whereas before you were not seen as any huge addition or necessary personality. The only time you'd ever change families is if your leader died and no-body picked up the pieces. Loyalty is extremely important here.

Being ‘made’ gives you a kind of instant honor (I think “intimidation” is a better word) and most certainly a sense of belonging (to both your crew and your family). You have no way out of this style of life, unless you're leaving in a bodybag.

It's important to remember two things. One, it's usually the Boss that decides if you should be made you have to impress him and not just lower-level Family members. Two, this is a rare accomplishment. There are plenty of associates, but very few made men. Not every cafone gets this honor. It's not automatic.

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***CAPO***

This is where you start to get a taste of leadership. A capo is in control of a small crew of made men, which is situated in within a family. The made men pay their capos a few points (percentage on their income), and the capos pay the boss. This is one of those positions which demands respect. To be a made man is one thing, but to control a group of made men is completely different.

Capos are essential in making sure the family structure works smoothly, with tasks being delegated properly and so forth. Once you're a capo, there's no screwing up - and if you play your cards right, there's no saying where things could lead for you.

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***BOSS***

A boss is not necessarily a ‘crew leader’ - these are the guys who organise the capos. A boss leads a group of 2 or 3 capos, while those capos lead a group of 3 or 4 made men.

Bosses are not always used, as often their position is redundant and causes the crew leader to lose out on income - seeing as the money has to move through an added layer with the inclusion of a boss.

Your next step from here would be to start a family of your own - as the current family consigliere is often a close friend of the leader and there's not much hope in one day taking up his position as number two - though theoretically in La Cosa Nostra, anything is possible.

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***CONSIGLIERE***

The number two guy in a family. The leader gets most of his ideas and advice from the consigliere - he also counts on consigliere to be the leader when he can not do things (hospital, jail, out of town and so forth).

Theoretically, everything the leader can authorise, the consigliere can authorise in his absence. The consigliere also no longer dabbles in the bloody side of La Cosa Nostra - his field is planning, account keeping, and general administration tasks.

A consigliere is normally chosen from the get go - someone extremely close to the leader, someone who would never betray him or her.

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***DON***

This one is quite self-explanatory. You are the leader of a family, whether it be large or small they all answer to you - they all pay you tribute, and make donations whenever they come into contact with large sums of money.

Your only move here is towards death, or to become the Godfather of a city - which basically means you control the crews within it, who is authorised there, who can come in and out, and so forth.

Both Don and Godfather are the ultimate La Cosa Nostra positions - though they normally do not come with happiness. This is the rank for the perfectionists who have something to prove - this is not a glamarous rank or role. <br><br>Jesus Loves You! Everyone Else Thinks Your A Cunt!!!