R.A.W.

raw is a roleplaying game, with wery few rules. but as dens as gurps.

Ill start off with character creation.
ex: And I do a example of Melvin

Fyrst ask your master what is the gidelines of the world your playing in.
ex: Melvin is a human, in the 1570 just before modern englis is formed (1600)
ex: He lives in london

Then, think of what a cool character you can play. think about the personality, and how to

react to others.
ex: Melvin hates Royalety, but more he thinks most of the religious people of the time
ex: got it all wrong, and wount hesitate to have them preach, then call them false and evil


Are you a member of a groop with some more detaild guidelines, like to hate all things you

dont understand. And all you hate must be killed.
ex: He used to be envolved with a mershant hous thet handled slaves,
ex: Thay bougth slaves from all over brittania, mostly rebels thet
ex: got captured by the imperial army
ex: and sent them to pioneer the new world in the west.
ex: He fears to be sent to slavery. therefore he wount risk surender in battle


now there is some die rolling. There are 3 statts. thay work like mana, all 3 of them.

There is:

phi: phisical energy, you rolle 10d6
or you rolle a 6 sided die 10 times and add it all to gether.
This is your working phisical energy.

Mnt: Mental energy (10d6)

Div: Divine effect energy (10d6)


Im going to do some dialog about the 3 difrent types.

Phi is used to do do some actions witch you use your body. like waklikn, diging, figthing
I can try to describe it with the folowing words, Strength, Constitusion, health, endurance.

Mnt is used to do some action witch requier agility, thinking, observing, diagnosing, logic,

and so forth.

Div: (Well, Im having a hard time remebering what the hell it was supose to be named, but

div, will do just fine fore the time beging). This is the creative thinking and acting,

where you can acsuly bend the laws of the univers. both for a short time, and ever for all

futer, even the past can be mended with. It is essensial part of learning, and futhuring

your character.

ex: Phi 41
ex: Mnt 29
ex: Div 35


Now you sould have your working skill mana upp and running.

So youll need a body.
Create your body, asign 6 helth levels to each bodypart. now here you are.
No need to explane vonural point here.

ex: Melvin got a human body, he has 2 hands, 2 feats, torso and a head.

Then asign 6 helth levels to your energy types.


Now there are some rules.

every week you can role d6 against the negative helth levels you have to heal one level for

every part you have damage in. Starting one nigths rest afther you gain damage.


Now there is the skill system.

Everythin you do, and is not so simple thet everyone in your clas can do it, is a skill

ex: Melvin has been training with a france master for fensing.
ex: he is traind to use the fine swords from the Valentin blachsmiths
ex: He has one tecniqe where he can stke a foe dead in few minits, and
ex: a nother where he rests, and tiers his foe down till he is unable to figth from fatiqe.


ex: ..

thows are 3 skills

Fensing: Use of all weapon for sutable for fensing. armor: soft lether or more flexable.
Phi: 3
Mnt: 2
Attack: +2
Damage: As weapon -1
Defence: soft lether 13 none 11


Fensing Attacking: use a Valentin sword. armor: soft lether or more flexable.
Phi: 5
Mnt: 5
Attack: +4
Damage: as weapon +1
Defence: soft lether 14, none 12


Fensing Defending: use a Valentin sword. armor: soft lether or more flexable.
Phi: 1
Mnt: 3
Attack: -2
Damage: as weapon
Defence: soft lether 18, none 16

ex: Melvin is also skilled to pick a easy lock

Pick a lock: Use steel vire
Phi: 0
Mnt: 9
Div: 2
Attack +3
(melvin gains +3 and is able to try agenst the lock DC, or dificulty provided he has a steel

vire sutable)

if melvin likes to try to use some other then a steel vire, for example a theafs pick, he

would need to be creative, he must pay one helthlevel of his div in order to gain a new

skill were he is using the theafs pick, or modyfy the exsisting one were he is able to use

the steel vire or the theafs pick. then hand it over to the Master of the game, witch gives

him modyfyers. Melvins player must find grounds for way in hell he can now use the theafs

pick. For example, in the dungeon at londons tower, he met a burgler witch tougth him. or

he simply used the tecniq he used with the steel vire, thows 2 can have difrent modifyers,

for they have difrent grounds to build it up.


The Phi, Mnt, Div ratings are the costs you pay for using the skill, provided thet the

equipment is there.

fx, you cant shoot a bulet if you dont have a gun.
Or you cant realy swimm in full plate armor

The weapons, and equipment. Is all user defined. Or the Game master gives a description of

some items, witch then can be used by the players. Players can make or search for items

with some qualetys, but finding / making items is realy a skill if its not even more easy.

like finding a hammer in a hardwear store.

ex: Melvin is planing to get one of the Valentin sword makers to travel with him to the new

world, so he can make swords for him there.



Now usualy when you use a skill you pay the cost. Now Melvin is picking a lock, he pays 9

Mnt and 2 Div. and rolles agenst the lock, he rolles 1d20 and gets 18, then adds his +3 and

gets 21, the dc of thet lock is 15 so it opens easely.


it takes one min to heal one mana of any level, so melvin will be 9 min recovering afther

his lockpicking atempt.

when you tun out of points in your mana bar, you can take one helth level for thet bar in

order to boost your selfe upp with new energy. The amount you get for each helth level is

determent by your Game Master, Ill sugjest 10 points to start with. if you go over your

working maximum, youll lose one point every min till you reach the working maximum.

You sould be able to make skilles thet messes with hoe much you get for a helth level, and

if you can get f.x. some phisical points for menat helth levels.

You can always pay a div, helthlevel to make a new skill, as long you have one to spend,
You may also risk one div heltlevel to do a feat, whits is not a skill in the way you dont

write it down, if sucsesfull, you wount lose the heltlevel, so you can always try it.

descripe what you want to do. then whait till your Master tells you to rolle a d20, then

the Master disides whether it was a sucsess or not. Note, even thow you rolled a 20 it dos

not nessisary need to be a sucsess, it simply lies with the master to desigh whether its

possible, and if, what you need to get on the d20 in order for it to happen.


If you have lost a helth level youll have to pay extra for using a skill, depending on the

helth level you lose.

Ex: melvin has lost 3 helthlevels on his figthing-arm, so he needs to spend 3 extra Phi

points in orter to figth. but when he is runing, he needs not to do so.

Ex: Now Melvin has maid used a helthlevel in order to boost his energy, now he has to pay one more extra energy for he has his fatiqe to figth as well as his foes.

I think this will do for starters.

I hope to have some responce..