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Ever since N64 shooter GoldenEye was released in 1997, gaming buffs have spoken of the mythical Citadel level - and, at last, some bright sparks have actually dug up the code hidden in the original game in the shape of a fragmented test level. Which, if nothing else, says a lot for their self-belief and determination, seeing as ‘Citadel’ was only known as a text reference in the game's memory.

While some would claim Rare's GoldenEye is the best console first-person shooter ever, it's certainly a seminal title and, as such, has reached a legendary status reserved for only the most respected games. Rare had previously commented on the Citadel situation, saying, “Citadel was a very rough test level designed during the early stages of the multiplayer mode. It's not in the finished game in any shape or form and Oddjob and Mayday wouldn't be in it if it was.”

While Rare were incorrect with regard to Citadel's presence in the finished GoldenEye code, it is possible that they didn't actually realise it remained in some “shape or form”. That said, Rare do have a flare for keeping things schtum - recall that they announced the presence of ‘button cheats’ for GoldenEye many years after the game's release. Still, the Citadel level certainly is rough and unfinished as stated by Rare but, if you're familiar with the game, you should recognise the floor textures, at least.

To access the level you'll need a Gameshark and, to find out exactly what to do, go to GoldenEye.Detstar.com (the shots are courtesy of the site and they have quite a few more).


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