http://static.hugi.is/games/quake3/RQ3/ReactionQuake3-B eta21-upgrade.zip

Breytingar s. Beta 2.0:

* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons adjusted
* Rotation bug that appeard when more than 10 maps where in rotation fixed.
* LaserSight bug is fixed.
* Fixed the base voting system. Still needs a cleanup
* Fixed the respawning of dead players weapons and items in TP
* Fixed to allow > 16 breakables
* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
* Made it possible to add random bots when starting a game from the UI
* Items can now be dropped during bandaging
* Redid the visuals on callvote and callteamvote.
* M4 muzzleflash 25% smaller.
* Added callvote cyclemap. It replaces callvote nextmap
* Callvote map [mapname] new verifies the map exists before calling the vote.
* Tweaked leg damage.
* Smooth M4 rise.
* TNG TP spawn system has been intergrated
* Scoreboard no longer shows who's dead and whos not while you are alive.
* Added the ‘lens’ sound when using “unzoom” for SSG
* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
* Added $P for last damaged player.
* Fixed a model bug for team 2.
* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
* Spectators can now use say_team to communicate among each others, DM and TP.
* Unzoom now plays the lens sound.
* Health functionality for movers should be complete now.
* Rezooming after quick reloading is much faster.
* Visible laser in fog for all players but you.
* Bots dont look for a team leader in TP.
* Enabled the 6th custom crosshair in the UI.
* Added callvote map and ref map features.
* Fixed the UI team count cvars when someone disconnects.
* Fixed the bandagebug.
* Added a feature to overlay normal crosshairsover the SSG crosshair.
* Fixed shots fired stats for non TP modes.
* Fixed the logging of Clients IP's when they connect.
* Personal score grouped with team score on hud.
* Scoreboard shows individual and team head models.
* Spectators can now use say_team with [SPECTATOR] on their messages
* MM: Added Color to all messages for better reading
* MM: Added g_RQ3_forceteamtalk.
* MM: Added “Settings” command code to use from a menu
* MM: Added “lockSettings” as a referee command
* MM: Added a “dmflags” like option to give/remove privileges to captains g_RQ3_mmflags
* MM: Added g_RQ3_maxplayers to cap max players on a team
* Added the dmflag spawn farthest.
* The scores in the upper-right corner update instantly.
* Gunshots now go through teammates.
* Fixes for the M4 rising.
* Shouldn't be able to see the enemy chat bubbles and such.
* Created CTB
* Fixed subs and limchasecam
* The captain status no longer stays on people after mapchanges
* Commands like “drop weapon ; use throwing combat knife” now work as expected.
* Pressures are killed on LCA
* Matchmode ping determination added to scoreboard
* Player total and sub total added to the scoreboard
* Bug with pistol clips for akimbo/pistol in TP fixed.
* Drop weapon for akimbos now behaves like in AQ
* No using the kill command during LCA
* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
* Dead players could talk to the living during the time before they respawned as spectators.
* Spectators in in-eyes mode now witness the death of the player they follow before moving on
* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
* Changed scoreboard to icon instead of a 3d player head
* Minor changes to physics
* Minor changes to who can be seen as dead and alive in the scoreboard
* Shell ejections on spawn in TP should be fixed
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets.