Jæja, þá er komið að því! :)

OSP á Q3 þjónum Skjálfta skal uppfært í nýjustu útgáfu, 1.03a. Uppfærslan er sársaukalaus og einföld, og hef ég kosið að skipta leiðbeiningunum í tvennt. Gerið _annað hvort_:


*** Quick & dirty uppfærsla ***
Sækið þessar tvær skrár, og vistið í osp möppuna undir Quake III Arena möppunni (takið burt .zip ef vafrinn vistar þannig):
<a href="http://static.hugi.is/games/quake3/osp/current/zz-osp-pak2.pk3">zz-osp-pak2.pk3</a> [ 163KB ]
<a href="http://static.hugi.is/games/quake3/osp/current/zz-osp-pak3.pk3">zz-osp-pak3.pk3</a> [ 158KB ]
Þessi uppfærsla nægir til að spila á 1.03a þjónum, en innifeldur ekki server skrár eða upplýsingaskjöl

- EÐA -

*** Hefðbundin uppfærsla ***
Sækið þessar tvær skrár og unzippið í Quake III Arena möppuna:
<a href="http://static.hugi.is/games/quake3/osp/1.02/osp-Quake3-1.02_patch.zip">osp-Quake3-1.02_patch.zip</a> [ 717KB ]
<a href="http://static.hugi.is/games/quake3/osp/1.03a/osp-Quake3-1[1].03a_patch.zip">osp-Quake3-1[1].03a_patch. zip</a> [ 708KB ]



Svona, ekki var það nú flókið :)

Þeir sem vilja setja OSP upp “hreint”, eða eru ekki með OSP fyrir, þurfa að sækja þessa útgáfu:

<a href="http://static.hugi.is/games/quake3/osp/1.03a/osp-Quake3-1[1].03a_full.zip">osp-Quake3-1[1].03a_full.zip</a> [ 53.29MB ]


Listi yfir breytingar og viðbætur frá 1.01 er sem hér segir:

04 Mar 03 - 1.03a
=================
- Fix: “Godmode” exploit
- Fix: droppable HIs in modes besides FT
- Fix: reset server_freezetag to 0 for custom modes (prior to execing)
- Change: server_freezetag is now a serverinfo cvar

28 Feb 03 - 1.03
================
- Fix: turn off showPing in demos
- Fix: #D doesnt work if the player identified in it is in slot #0
- Fix: Names can stay greyed out in a match (non-FT)
- Fix: 0 scores for losing player on spectator views (scorebox)
- Fix: CA Team overlay
- Fix: CA player spec issues
- Fix: CA chat issues
- Fix: CA multiple team point scoring scenarios
- Fix: \callvote mode X mapname when the server is already that gametype
for the mode doesn't change the map.
- Fix: followprev/next just teleports like a respawn
- Fix: no inactivity for coaches/refs
- Fix: (FT) insta-thaw issues in lava/void
- Fix: (FT) Dead players getting thrown to spec if team was speclocked
- Fix: various config handling issues (both internal and custom configs)
- Fix: CTF scores reset if map vote in the middle of a match
- Fix: Various issues with the HUD
- Fix: cf_Scores offset issues
- Fix: Overlay issue with left vertically-aligned weapon list
- Fix: Various issues with nextmap voting
- Fix: follow_powerup option and flag carriers. You should now always be
locked on the current FC even if another PU or Flag is picked up
- Change: Move from 142->125 (com_maxfps)
- Change: disable com_maxfps 0 for inet play
- Change: (FT) team scoring sounds in
- Change: (FT) OSP FT ammo at 50% on extra pickups
- Change: cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Change: Clamp r_fullbright to 0 for internet play
- Add: (FT) dropitems set to 1 for FT modes
- Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add: Add ftv in default server_availmodes
- Add: ch_recordMessage <0|1> : Toggles the display of “Recording” message
while a demo is being recorded. Note: the cvar must be set BEFORE
a recording is started.
- Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- Add: vote_allow_capfps <0|1>: Admin control for capfps callvote
- Add: flag 0x20 (32) on server_customclient (enables no client fps capping)

16 Feb 03 - 1.02
================
- HOLY COW ITS BEEN A YEAR ALREADY!!!
- Fix: Late-joiners not getting their stats properly erased
- Fix: last non-ready leaves the team, and all are ready.. match doesn't start
- Fix: A couple of minor updates to config voting/handling
- Fix: Various updates to instagib to ease issues with dynamic configuration
- Change: No voting allowed for first 20 seconds after a map has loaded
- Change: Need to set bot_developer 1 now for all bot AI debug messages
- Change: Default roundlimit in CA switched to 11
- Change: Upper bound of 142 for com_maxfps for online play
- Change: Upper bound of 1 for cg_shadows for online play
- Change: Upper bound of 125 for the server_maxpackets setting
- Add: cg_drawPing <0|1> - Displays your current ping (just below the
match timer). Color coding is identical to the format used on the
scoreboard
- Add: FreezeTag TDM gameplay mode. For full details on FreezeTag, check
the osp-q3-FreezeTag.txt doc in the Docs/ directory.
- Add: server_freezetag <0|1|2>
* 0 - FreezeTag TDM (FT) mode not in effect
1 - FT with OSP settings in effect (must be in g_gametype 3)
2 - FT with vanilla settings in effect (must be in g_gametype 3)
- Add: 2 new default modes:
callvote setft (mode 6) – OSP FreezeTag ruleset
callvote setftv (mode 7) – Vanilla FreezeTag ruleset
- Add: 2 new server_availmodes flags:
64 - FreezeTag (OSP ruleset)
128 - FreezeTag (Vanilla ruleset)


Þeir sem lenda í vandræðum ættu að kíkja á #quake.is á IRCnet (irc.simnet.is), og biðja um aðstoð. Uppfærslunni verður lokið fyrir helgi, en óhætt er að uppfæra áður en það gerist. Skjalfti.simnet.is:27960 og 27961 hafa þegar verið uppfærðir, svo unnt er að prófa hvort maður sé 1.03a-ready með að tengjast þeim.

Takið afrit af OSP möppunni og/eða configgunum ykkar áður en uppfært er!


Góðar stundir,
Smegma