COD MP 1.1 build win-x86 Oct 8 2003
—– FS_Startup —–
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~2\main\___CoDaM_HamGoodies_for_CoD1.3__.pk3 (32 files)
C:\PROGRA~1\CALLOF~2\main\___CoDaM_for_CoD1.3__.pk3 (47 files)
C:\PROGRA~1\CALLOF~2\main\Z_Nuenen.pk3 (9 files)
C:\PROGRA~1\CALLOF~2\main\z_mc_bloodfx_v5a.pk3 (44 files)
C:\PROGRA~1\CALLOF~2\main\zzz_Univermag.pk3 (32 files)
C:\PROGRA~1\CALLOF~2\main\zzz_mp_offensive.pk3 (9 files)
C:\PROGRA~1\CALLOF~2\main\zzz_GunAssault_v1.1.pk3 (17 files)
C:\PROGRA~1\CALLOF~2\main\ZzZz-MOH_Stalingrad.pk3 (38 files)
C:\PROGRA~1\CALLOF~2\main\W_E_OfficeSpace.pk3 (31 files)
C:\PROGRA~1\CALLOF~2\main\VS-UK_TotalWarPlayerMod2_3a.pk3 (32 files)
C:\PROGRA~1\CALLOF~2\main\VS-UK_TotalWarMod2_3a.pk3 (66 files)
C:\PROGRA~1\CALLOF~2\main\user_falaisefinal.pk3 (17 files)
C:\PROGRA~1\CALLOF~2\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~2\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~2\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~2\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~2\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~2\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~2\main\german_town.pk3 (31 files)
C:\PROGRA~1\CALLOF~2\main\bellicourt_v1_1.pk3 (11 files)
C:\PROGRA~1\CALLOF~2\main\ASWBeta1.pk3 (9 files)
C:\PROGRA~1\CALLOF~2\main\americanhelperfinal.pk3 (21 files)
C:\PROGRA~1\CALLOF~2/main
C:\PROGRA~1\CALLOF~2\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~2\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
———————-
29377 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found Intel Pentium III
Measured CPU speed is 1.69 GHz
System memory is 256 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: VER-TSPK2XOC68D
IP: 10.0.0.100
—– Client Initialization —–
Resolving codmotd.activision.com
Couldn't resolve address
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
—– R_Init —–
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…50 PFDs found
…hardware acceleration found
…PIXELFORMAT 8 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using OpenGL 1.2 draw element range
…using OpenGL 1.3 texture add environment mode
…using OpenGL 1.3 texture combine environment mode
…using OpenGL 1.3 texture dot3 environment mode
…using OpenGL 1.3 cube map textures
…GL_ARB_vertex_program not found
…GL_NV_texture_shader not found
…using GL_NV_register_combiners
…GL_NV_register_combiners2 not found
…using WGL_EXT_swap_control
…using OpenGL 1.3 multitexture
…using GL_EXT_compiled_vertex_array
…using OpenGL 1.2 normal rescaling
…GL_ATI_pn_triangles not found
…GL_ARB_vertex_buffer_object not found
…using GL_NV_fog_distance
…using GL_NV_vertex_array_range
…using GL_NV_vertex_array_range2
…using GL_NV_fence
…GL_ATI_vertex_array_object not found
…GL_ATI_fragment_shader not found
…ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 440 Go/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Allocated 0 MB of AGP memory for vertex data
Initializing Shaders
…loading ‘scripts/brad.shader’
…loading ‘scripts/carride.shader’
…loading ‘scripts/cloudshadow.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/decals.shader’
…loading ‘scripts/effects.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/hood.shader’
…loading ‘scripts/hud.shader’
…loading ‘scripts/jeff.shader’
…loading ‘scripts/nodlight.shader’
…loading ‘scripts/paulj.shader’
…loading ‘scripts/river_pj.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/sun.shader’
…loading ‘scripts/surfacelight.shader’
…loading ‘scripts/talon.shader’
…loading ‘scripts/tankcountry.shader’
…loading ‘scripts/tankhud.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/transparents.shader’
…loading ‘scripts/treeshadowtest.shader’
…loading ‘scripts/truckride.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_menus.shader’
…loading ‘scripts/ui_menus_mp.shader’
…loading ‘scripts/water.shader’
…loading ‘scripts/weapons.shader’
…loading ‘fxshaders/mc_bloodfx.shader’
…loading ‘fxshaders/jh_fx.shader’
…loading ‘fxshaders/pj_fx.shader’
…loading ‘fxshaders/pj_impact.shader’
…loading ‘fxshaders/weaponfx.shader’
—– finished R_Init —–

——- Miles sound system initialization ——-
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 1 1991514840 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider ‘Miles Fast 2D Positional Audio’
32 max 3D channels
——- Miles successfully initialized ——-
Sound file ‘sound/vehicles/crashes/metal_crash.wav’ not found
WARNING: loaded sound file ‘sound/vehicles/crashes/metal_crash.wav’ couldn't be read
WARNING: streamed sound ‘sound/fire/Fire_Big_loop02.wav’ not found
Sound file ‘sound/explosions/explo_rock01.wav’ not found
WARNING: loaded sound file ‘sound/explosions/explo_rock01.wav’ couldn't be read
Sound file ‘sound/explosions/explo_rock02.wav’ not found
WARNING: loaded sound file ‘sound/explosions/explo_rock02.wav’ couldn't be read
WARNING: streamed sound ‘sound/fire/Fire_med_loop02.wav’ not found
Sound file ‘sound/explosions/mortar_dirt01.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt01.wav’ couldn't be read
Sound file ‘sound/explosions/mortar_dirt02.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt02.wav’ couldn't be read
Sound file ‘sound/explosions/mortar_dirt03.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt03.wav’ couldn't be read
Sound file ‘sound/explosions/mortar_dirt04.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt04.wav’ couldn't be read
Sound file ‘sound/explosions/mortar_dirt05.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt05.wav’ couldn't be read
Sound file ‘sound/explosions/mortar_dirt06.wav’ not found
WARNING: loaded sound file ‘sound/explosions/mortar_dirt06.wav’ couldn't be read
Sound file ‘sound/misc/mouse_click.wav’ not found
WARNING: loaded sound file ‘sound/misc/mouse_click.wav’ couldn't be read
Sound file ‘sound/misc/mouse_over.wav’ not found
WARNING: loaded sound file ‘sound/misc/mouse_over.wav’ couldn't be read
Sound file ‘sound/misc/MP_defuse.wav’ not found
WARNING: loaded sound file ‘sound/misc/MP_defuse.wav’ couldn't be read
Sound file ‘sound/misc/MP_plant.wav’ not found
WARNING: loaded sound file ‘sound/misc/MP_plant.wav’ couldn't be read
WARNING: streamed sound ‘sound/music/mainmenu1.mp3’ not found
Sound file ‘sound/vehicles/turret_spin_01.wav’ not found
WARNING: loaded sound file ‘sound/vehicles/turret_spin_01.wav’ couldn't be read
Sound file ‘sound/vehicles/turret_end_01.wav’ not found
WARNING: loaded sound file ‘sound/vehicles/turret_end_01.wav’ couldn't be read
Sound file ‘sound/misc/PU_paper02.wav’ not found
WARNING: loaded sound file ‘sound/misc/PU_paper02.wav’ couldn't be read
Sound file ‘sound/vehicles/crashes/gate_crash.wav’ not found
WARNING: loaded sound file ‘sound/vehicles/crashes/gate_crash.wav’ couldn't be read
—– CL_Shutdown —–
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
———————–
Hunk_Clear: reset the hunk ok
20 sound file(s) are missing or in a bad format

getur einhver sagt mér af hverju í ****** þetta kemur alltaf þegar ég reyni að connecta inná server og hvað ég get gert til að koma þessu í lag!!??

P.S. ég er búinn að prófa re-install 2svar sinnum