Jæja, ég fann nokkuð á netinu til þess að kenna dýrinu þínu RÉTT. Ég fékk skilaboð um hvernig að maður ætti að gera það þá fór ég á netið og fann þetta.

ATH. Allt á ensku.


If you want the perfect creature, hang around on the tutorial island until it has learned every possible thing to be learned there (some spells will be unavailable as well as certain methods for helping villagers). Your villages on the tutorial island won't have any high demands (since you can't build anything) and as long as you don't active the final golden scroll, there is no time limit.

Note that it is rather hard to become immensely good during the tutorial islands. This is probably due to not all features being activated yet.

For those of you interested in AI, the game supports both supervised and unsupervised learning, as well as reinforcement learning. A decision tree is also used to select which action a creature will perform.

The first method of learning is simply to show your creature what to do. Leash it with the Learning Rope and carry out the exact action you want it to perform. Make sure that it is watching you, or your actions will have little effect.

Note that you shouldn't stroke the creature for simply noticing what you just did (it will point in the direction of your action, and then look at you). The real reward should come only after it has properly copied your action. Sometimes the creature will understand immediately and copy you, sometimes, it takes forever to get it to do the same thing as you.

A second method of learning is to let the creature find things out by itself. But, if you let the creature wander around and it accidently manages to learn something you didn't want it to know about, you will have to spend a lot of time supressing that behaviour, since nothing can be “unlearned” once found out.

In order to properly control a creature's behaviour, you need to catch it at a precise moment in order to get a precise response out of it. If you are too late in praising or punishing your creature, you may affect a whole different action. This means that you may need to anticipate what your creature is going to do.

Get to know your creature! This is the only way to be safe.

You sometimes also have to plan ahead. When you start out, the creature will only perform basic stuff. Later on, you will want it to carry out more complex series of actions, and if you haven't taught it the basic stuff properly, it can be too late when one of the basic things it got wrong is part of a more complex series of actions (for example, when picking up a tree is a part of the being generous to villagers action in order to resupply the storage).

Though the game says that handing the creature a one-shot miracle will cause it to instantly cast it, it has to be trained to cast those too (you will have to slap it for eating or losing the miracles).

Note that your creature may see more detail than you are aware of. If you cast, for example, heal on healthy villagers and water on grown trees, the creature may do so too. A better way is to only cast heal on unhealthy villagers and tiny trees.

All of the above applies for fighting too. Tell your creature to move around a lot, and it will do it by itself after awhile. The same goes for concentrating attacks on special body parts (note which targeted body part carries out the different attacks you want it to perform more).
Kveðja, Nolthaz.