copy paste af www.battlefield1942.com

Patch info

After weeks of steadily growing anticipation, DICE and EA are proud to present the North American version of the Battlefield 1942 1.2 patch (a European version is currently in the works). While there's a more detailed list of the fixes and tweaks below, we wanted to highlight some of 1.2's features including a new file structure for mods and expansion packs, improved AI response, and better support for NVIDIA cards.

We'd also like to thank the hordes of players who suggested other enhancements, tweaks, and fixes they'd like to see. Rather than ignore those suggestions, we chose to include as many of those suggestions as we could in the 1.2 patch. We've been thoroughly testing the patch and feel that you'll truly find that this patch will only make your Battlefield 1942 experiences better. So from all of us at DICE/EA, enjoy your holiday weekend with Grandma’s pumpkin pie and a healthy dose of Battlefield 1942

NETWORK/SERVER FIXES
Low close combat hit accuracy due to network lag is much improved.
Some Server CPU usage optimizations: Multiple server instances should perform better.
Fixed currently connected players being dropped at map switch in favor of new connections.
Remote Console application is now fixed.
Release of bound sockets works correctly.
Bug causing missing spawn points and Gray flags that do not change is fixed.
Bug causing soldier animation states to be dropped is fixed.
Reconnection problems fixed.
The ASEHost.dll “Failed to execute ASEQuery_init()” error is fixed.
No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
Bug in Standalone Server causing “Corrupted Data” error when hosting CTF on Bocage is fixed.
Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross
lines when the server registers a successful hit.
Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.


CLIENT FIXES
Totally new file structure
Ensures easy implementation of mods and expansion packs.
There is a bf1942.pid file that includes the process id for the battlefield game running.
Gameplay Tweaks
Jeeps more sensitive to shells (one shot equals one kill).
Increased B17 rate of fire for better carpet bombing.
Grenade damage versus tanks is 40% less powerful.
AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
Slightly increased knife damage distance.
Slightly decreased deviation when walking and shooting with side arms.
Increased damage for Machine Gun 42 and browning versus infantry.
Increased damage for Plane Machine Guns versus other planes.
Tiger tank health increased by 25%.
Fixed M10 being treated as a jeep for splash damage.
Slightly increased damage for MP40, MP18 and Thompson versus infantry.
Cheats Removed
“Long View Distance” cheat fixed.
“Wireframe” cheat fixed.
“Turning Off Fog” cheat fixed.
Sound improvements and optimizations
Irregular looping sounds and/or loss of sounds bug has been fixed.
Redundant sound state changes removed.
Memory usage optimizations.
Physics engine improvements
Mine placed on jeep causing jeep to sink through ground no longer possible.
AI optimization
Bots do not jump in and out of vehicles anymore.
Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
Several small tweaks and improvements for bot control
Major improvements to artillery.
Improved path selection (less prone to go on rough terrain).
Major improvement of the fire behavior.
Fixed bug in SAI's bot ordering update.
Fixed AI handgun sound effect.
AI will not favor planes on a runway which is blocked by other vehicles.
Decreased AI view distance.
Several tweaks of .con files for more accurate description of the game elements.

Menu
New Button “Custom Game” lets the player play a custom made mod game or Expansion Pack games.
Server browser “Backfire” setting displays properly in server details window.
The in-game console stays in front of game text and is less transparent for improved visibility.
Improved In-game server browser filters.
TAB button works so players can see their own score even if they didn't make the top 3.
The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
Dedicated Server menu has an added function called “Automatic Restart”. When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.

Rendering Optimization
Billboard trees for GeForce 3-4.
Hardware shadows on all cards (GeForce 1-4).
Hardware skinning on animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw vertexshaders cards).
New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
Tri-stripping (optimizing meshes to improve FPS).
GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.
<br><br>“Facts are stubborn things”