Jæja… fyrir þá sem vilja ennþá flokka Diablo sem RPG, hérna er smá brot úr viðtali við Josh E. Sawyer, fyrrum starfsmann Black Isle Studios, hann vann meðal annars að leikjum á borð við Icewind Dale og meira að segja Van Buren (Fallout 3 frá BIS).

1. What's your definition of RPG? What features are important to you and why?

I think the ability to make personality choices through my character that influence the outcome of things in the world is the only requirement for a game to be an RPG.

I don't think that the character I play needs to be one invented by me, but I have to be in control of aspects of that character's personality. And the way in which I choose to express that character's personality needs to have significant effects on the state of the world. The more the world reacts to my character's personality, the better.

I do not think that item collection, stat screens, combat style, or the presence of a lot of dialogue make a game an RPG. Using this definition, I've never shipped a game with strong RPG elements.

Eins og þeir segja… “Quote for truth.”