vildi bara láta vita að það er komið patch fyrir darkest day

og hér kemur hvað patchið gerir njótið
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TDD V1.0.1 BUG CORRECTIONS LIST
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DD8001.are – Area Crash on load: got rid of ambients in ARE file. CORRECTED.

KAGAINDD.dlg – Extra Set in SetGlobal action causing invalid action at end of dialog. CORRECTED.

Kits: Disabled Alignment fix: CORRECTED.


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//————–Shar-teel————–

Her armor is supposed to be AC0 - it's AC5 instead. –CORRECTED

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//—————-Bladesinger Chain—————-

Cannot cast spells with it equipped. – CORRECTED

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//—————-Topaz Dragon and Barbarian Quest—————-

I went through the troll caves and met with this big apparently psychic dragon.
(there is a small flaw here, instead of saying the actual characters name, it says <CHARNAME> in the dialog, and another is
that when you fight it keeps writing stats above the head of the dragon for some sort of +3 weapon or something). –CORRECTED

Another thing is that my game often crashes when you make those forced transitions in the troll caves. BG2 has never
crashed before on me. – NOT SURE. SPORADIC OCCURENCES

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//—————-Copper Coronet Store—————-

After Slaver quest done, new items are gone from Bernard's store. – CORRECTED

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//—————-Slayer of the Eye—————-

Description error. He should be limited to splint. – CORRECTED

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//—————-Purskal Mines Crasher—————-

As i descended into lvl 2 of the Purskal mines or whatever the new village near umar is called it crashed to a
black screen where upon i had to ctr+alt+del out of it. I tried from my quicksave and
it did it again. – THINK WE"VE GOT IT FIXED.

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//—————-Extra Stats for Races—————-

Elves and dwarves had max statistics upped to 20 or around that. – CORRECTED

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//—————-AC Bonus at Level Up for certain kits—————-

AC, as well as other things wrong or non-existant at level-up. – CORRECTED

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//—————-Kit Inconsistencies/Changes—————-

Ninja's description changed so they can wear up to studded leather.
Dual-classing for Ninja enabled for fighter, mage, and cleric, disabled for thief.
Dual-classing enabled for specialty priests.
Miscellaneous text and bug fixes.
Justifier can be all but evil alignments.


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//—————-Ghost in DD3501 (second level of Purskal mines)—————-

Dialog did not freeze gameplay – CORRECTED

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//—————-Anomen Goes Hostile—————-

When fighting Shar-teel's enemies, Anomen would go hostile due to a script conflict. – CORRECTED

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//—————-Psion Quest—————-

Rest crashes game in DD3602 – CORRECTED
Cutscene loop – I have no problems myself. Waiting for response of bug reporters.

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//—————-Items—————-

A few items have been corrected in terms of price, usability, and identification.

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//—————-Pasha Salam—————-

Did not start dialog when near death because of a script conflict. – CORRECTED

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//—————-Animate Rocks—————-

Game Crasher- was missing CRE file. – CORRECTED

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//—————-Robillard—————-

Had player biography. – CORRECTED
Would leave party pemanently when dropped. – CORRECTED

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//—————-Forp—————-

Gully dwarf that puts Riatavin on the map was ony active at level 13. That reduced to level 10.

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//—————-Sain's dialog—————-

Basically it was just messed up. – CORRECTED

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//—————-Bugbears—————-

Made slightly easier.

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//—————-Samurai Armor—————-

Inventory Icon too large, causing dragging graphical mess-ups. – CORRECTED

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//—————-Psion Quest resting and loop—————-

Both should be fixed. You should be able to rest. There should be no cutscene loop.

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imagination is more important than knowledge.-Albert Einstein