Counter-Strike: Source
Added map: de_prodigy
Improved player movement against walls
Improved choppy player movement when bouncing down slopes
Purchase icon for defuser is shown
Physics prop avoidance is scaled by the object's mass
Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
Spectator GUI last mode is saved
Added spectate player by name
Grenades, weapons, etc., splash when they land in water
Frag grenade deafness is delayed so the explosion is heard
Fixed viewmodel lag
Added consistency checking player model bounds
Weapon reloads finish when the round restarts
Autobuy and rebuy trigger a reload if you don't buy a primary weapon
Rebuy doesn't drop pistols the player has picked up
Dropped weapon ammo isn't lost if the player has another weapon using that ammo
Re-added hostage hint messages
Smoke grenade canisters fade out and are removed when smoke is dense
Breakable glass is blown outward proportional to the damage recieved
Soundscapes update for observers
Fixed not being able to attach to ladder tops
Misc fixes to spray import
Source Engine
Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
Fixed a crash when playing MP3 files with ID3 tags
Fixed network being started early enough so UDP remote logging works
World rendering optimizations
Fixed problems with demo recording
Added command “setinfo ” to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
Enabled sv_downloadurl & sv_consistency on dedicated servers
Fixed “kick ” command via rcon if the name is surrounded by quotes
Fixed bug in “logaddress_add” that wouldn't add the correct port if the port and address were surrounded by quotes
Added “player_say” event for 3rd party plugins
Fixed crash in dedicated servers when issuing a say before the map is run